![]() If the anticipation keeps doubling down and tripling down and quadrupling down on so little information with no real expectations, it becomes so much harder to predict. ![]() GTA 6 is more anticipated, however, than Starfield perhaps ever was, so the same question bears asking: is it enough to ensure that GTA 6 is on the same level as Grand Theft Auto 5, the most profitable entertainment product of all time? In this way, perhaps GTA 6 has an advantage that Starfield never did with the latter being an imagined, pseudo-realistic future in that it's immediately more relevant now. Rockstar is going all in on the general meme-ification of Florida, showing off things like the Florida Joker, adapting "Florida Man" headlines into its graphics, and satirizing elements of social media, party culture, and the modern-day person. GTA 6 could end up feeling like a 2013 game releasing in 2025. The question of how Rockstar improves and innovates on GTA 5 is a serious one because, if it can't, it could end up being Starfield all over again. The former is a slow, methodical, serious, and immersive experience, while the latter is a fast-paced, over-the-top satire of society and crime. ![]() Red Dead 2 is a marked improvement over GTA 5, but the fact is they are two very different open-world experiences. Anticipation is only going to build in the meantime, and while that's not necessarily Rockstar's fault, GTA 6's gameplay has to live up to modern hype, to the hype of Red Dead 2, and to the hype of GTA 5. No one genuinely knows what GTA 6 gameplay looks like, and they may not for most of 2024. GTA 6 faces this very same challenge, if with one huge, perhaps worsening caveat. It is a fond frustration fans will constantly remember Starfield doesn't have that identity. It's not necessarily realistic for someone to climb mountains, jump around them, and work around invisible barriers to go from one place to the next, but it's part of that Skyrim experience. The constant need to move from one planet to the next necessitates frequent fast travel on Starfield's behalf, which pulls away from the immersion. Outside of towns and entering dungeons, Skyrim and Fallout 4 were open-world games in the purest sense. The worst of it is that, in many ways, Starfield feels like a step back.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |